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TWTurnip Works

Asset pipeline / inn-01 canary · 2026-09-30

Four objects, one style.

Rating scale: 0 what happened, engine break · 1 bad · 2 not quite usable · 3 barely acceptable, go with it · 4–5 good. Rate the concept image too: a bad image means a bad 3D model. “Masking problem” flags background-removal failures (mats, halos, background fragments). Ratings and notes save straight to Fauna.

The first clean run: concept plates in the heroic hand-painted house style, reconstructed as 3D meshes by TRELLIS.2 on fal, validated in Blender, and checked against the plate by a vision model. Drag any model to turn it around — the hidden sides are the real test.

Objects
4 of 4 usable at table scale
Mesh cost
$1.20 on fal · $0.30 each
Per mesh
40–106 s · ~49k tris · 2k textures
Judged as
background props, not hero pieces

Open the live inn-01 batch review →

Downsample ladder

How low can it go?

Faces step by powers of ¼ with an extra stop at 5k; textures halve. It opens on the shipping tier — about 5k faces, 256px, a single colour map. Pick an object, a face level and a texture size, or click any cell in the matrix. The left viewer is always the source; both cameras move together. “Table distance” pulls back to roughly play scale.

Object

Faces

Texture

Source
Selected

The last row is the decimator's floor (~270–330 faces): Blender collapse and meshoptimizer both refuse to go lower without destroying the mesh. Sizes and thumbnails show the single-colour-map version; the toggle adds the metallic/roughness map back for comparison.

True scale

How big is a turnip?

Every catalog object now carries a real-world size in inches (with an optional range: a barrel can run from about 2 ft to 10 ft). Generated meshes arrive normalized, so each one here is scaled to its catalog height and stood on a 5-ft grid.

Canary lineup · shipping tier5-ft squares

Scaled by height, the heroic style comes out about 1.3× stouter than a realistic catalog box: that's the house style, not an error, and the placement engine should expect it.

Plate vs mesh

Front, side, back.

Each row: the concept plate, then the reconstructed mesh from three angles under flat neutral light (flatter than the plate by design).

Grid comparing each concept plate with front, side and back renders of its mesh

Verdict

All four are good.

These are small props on a table in the background of play, not hero pieces. At that scale every canary object works — including the turnip pile, whose fused back side only shows up close. The close-up notes on each card are for the record, not verdicts.

Provenance: plates from text plus one accepted house-style reference; every prompt, hash and setting is recorded beside the assets.